Description

This tutorial takes you through the basics of creating a camera, preparing its view, and setting up a view port, as well as some basic manipulations of the camera view in a game. The subjects covered are:

  • What the difference is between a camera, the view, and the view port.
  • How to set up a camera view and a view port in the room editor.
  • How to make a camera follow an instance of an object.
  • How to set up a camera - and have it follow an object instance - using code.
  • How to get values from a camera and then use them to change its position.
  • How to create a zoom effect.

More info

End User Licence Agreement (EULA).

Age Rating: 4+

Version

GMS2 - Version 1.0.6. Published February 18, 2019

  • Updated footer to 2019 copyright notice.
Privacy Policy
Loading, please wait

Package contents

Loading, please wait

What is the issue?

Loading, please wait

Back to Top