Adds two new functions for joysticks:
joystick_check_button_pressed(id, numb) & joystick_check_button_released(id, numb)
Just add the scripts and place the controller object in your game and you're done!
End User Licence Agreement (EULA).
Scripts now wont cause any error if the controller "jsc" is not found, but you can now create your own action, eg. switch to keyboard controls or something.
Simply put some code in the else{} in _pressed() & _released() and see the magic happen.