A remake of SimpleNetwork, but for GameMaker Studio 2.
Studio Network makes it easy for you to make your game multiplayer, with scripts and objects handling connection, buffer management and data type management for you, all you have to do is to send and receive data with simple scripts!
If you have used SimpleNetwork, you will most likely see no difference, but the data needed in the header has been reduced by almost 50%, as well as some other improvements.
End User Licence Agreement (EULA).
Added channels.
Channels lets you group clients, to let them i.e. create their own rooms where you can easily configure so that only they receive the message they should receive.
net_packet_send now takes an additional parameter for server, if the server wants to send a packet to all clients, they have to pass in what channel to send to, or Net.AllChannels to send to all channels.