Two simple HLSL 11 shaders to help get you started with GameMaker Studio 2.
Passthrough shader - shows the basic setup of HLSL11
Multitexturing shader - shows how to use texture and samplerstate registers to combine 3 (or more) textures.
Note: Requires GMS2 v220.127.116.11 or above
v1.0.1 - added multitexturing
Version 1.0.1. Published December 20, 2016
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