Two simple HLSL 11 shaders to help get you started with GameMaker Studio 2.

Passthrough shader - shows the basic setup of HLSL11

Multitexturing shader - shows how to use texture and samplerstate registers to combine 3 (or more) textures.

Note: Requires GMS2 v2.0.3.56 or above

End User Licence Agreement (EULA).

Changes in 1.0.1

v1.0.1 - added multitexturing

Version 1.0.1. Published December 20, 2016

Age Rating: 4+

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