Two simple HLSL 11 shaders to help get you started with GameMaker Studio 2.
Passthrough shader - shows the basic setup of HLSL11
Multitexturing shader - shows how to use texture and samplerstate registers to combine 3 (or more) textures.
Note: Requires GMS2 v184.108.40.206 or above
v1.0.1 - added multitexturing
Version 1.0.1. Published December 20, 2016
This asset hasn't received enough reviews yet.
You can only review assets you've bought.
No reviews have been left for this asset - be the first!