Purchasing this asset grants you free updates as the product continues to evolve and improve.
INSTRUCTIONS FOR USE: You must first call DirtyBloom_define(), then simply call DirtyBloom_enable() or DirtyBloom_disable(). There are more functions included. Feel free to browse through them to learn what they do.
Version 0.0.1. Published August 13, 2014
Created with GameMaker: Studio v1.99.182
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need update 2016
This shader looks great once you figure out how to get it working. But it leaks memory every time you restart your game.
Great effect, but application is limited due to lack of flexibility.
It's incredibly easy to implement into any game. This is basically just a cheap/lazy way to instantly make your game look better :P
Very nice shader
Very nice shader. Well worth the asking price!
if your looking for a lens flare look no further! the result of this shader is simply amazing.
it also took me longer to make a cup of coffie then it did to implement this in to my current project.