Description

Shader draws pseudo 3d planet from a square texture. Dimensions are governed by the size of the sprite overlay. Perfect for creating 2D games space. The atmosphere of the planet is drawn with the same shader using a translucent overlay texture shader management is carried out in the event Draw of object, the rotation speed can be adjusted by the variable i. Rotation angle of inclination can be changed draw_sprite_ext() function (variable rot) The atmosphere is applied using the same shader, translucent sprite only slightly increasing and x_scale y_scale.

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Age Rating: 4+

Version

GMS1 - Version 1.0.0. Published September 30, 2016

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