Description

Have you ever wondered how certain games are created? In this installment of "How Did They Do That: Go Karts" we analyze exactly what goes in to making a game like or similar to Go Karts. In this project / tutorial we go over exactly what the mechanics are that makes this game so popular and we do it in laimens terms so that it is easy to understand.

In this fun project we explore:

  • Grid based collisions identifying road and grass and adjusting speed
  • Drawing time GUI
  • Challenging AI that manipulates existing pathways to provide more random / realistic movement
  • Mario Kart 64 - like sliding techniques
  • Identifying who is in first place and legitimate laps
  • Drawing a working speedometer
  • Tiling and backgrounds
  • Zoom tile that speeds the player up

and much much more!

  • Note that these projects / source engines are NOT completed games. They are simply demos that seek to break down the core mechanics of a beloved and popular video game. While many of these games are no doubt programmed outside of the Game Maker IDE, their core components attempt to replicate consistency and accuracy to the authenticity of the original invention.

Please leave a review - good or bad, as this helps myself and others see what this asset should have, what it may be missing or what is praise worthy. Thank you and have a great day!

For suggestions, comments, questions or concerns please email bojack29@hotmail.com

End User Licence Agreement (EULA).

Version 1.1.0. Published July 4, 2016

Created with GameMaker: Studio v1.4.1749

Age Rating: 4+

Average Rating

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Anonymous 02 January 2019


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Alexander P 20 February 2018

Very helpful

I haven't seen the race position implemented before in an open source gamemaker game, so that alone is worth the price here.


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dave m 25 January 2018

good for the price

good


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Neal E 31 December 2016

Really good

Having spent an a week trying to get things like position leaderboards, stopping cars cutting corners and the like i decided to buy this to see if there were any hints i could pickup.

Luckily this does explain how to do them, is it perfect? no, there are a few things that could be accompanied, like a manual for noobs like me or maybe better comments of certain sections so that you can implement.your own tracks and ideas. However if you have found yourself tearing your hair out and google isn't being your friend this is a brilliant place to start.

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