Description

Have you ever wondered how certain games are created? In this installment of "How Did They Do That: Battleship" we analyze exactly what goes in to making a game like Battleship. In this project / tutorial we go over exactly what the mechanics are that makes this game so popular and we do it in laimens terms so that it is easy to understand.

In this project we explore:

  • 3D tricks
  • Color change tricks
  • Particles
  • FSM
  • Snazzy room transition effects
  • Fade effects
  • AI
  • Grids
  • Surfaces

and much much more!

  • Note that these projects / source engines are NOT completed games. They are simply demos that seek to break down the core mechanics of a beloved and popular video game. While many of these games are no doubt programmed outside of the Game Maker IDE, their core components attempt to replicate consistency and accuracy to the authenticity of the original invention.

Please leave a review - good or bad, as this helps myself and others see what this asset should have, what it may be missing or what is praise worthy. Thank you and have a great day!

For suggestions, comments, questions or concerns please email bojack29@hotmail.com

End User Licence Agreement (EULA).

Version 1.0.0. Published June 15, 2016

Created with GameMaker: Studio v1.4.1749

Age Rating: 4+

Average Rating

This asset hasn't received enough reviews yet.

Your review

You can only review assets you've bought.

No reviews yet

No reviews have been left for this asset - be the first!

Package contents

Loading, please wait

What is the issue?

Back to Top