Description
This is simple to use script that allows you to make procedural height map texture. It's fast, on my mid-range laptop takes 300ms to generate.
This is stored in surface.
Texture is not seamless
A texture like this can be used in 2D terrain generator top-down or side view ( in this case you want use only one row of this texture ) and 3D terrain generator. It could be used with tiles.
surface = huder_SmoothNoise(size, octaves, scale, persistent);
Arguments:
- size -- Resolution of surface, size of generated texture
- octaves -- Number of layers. Each layer is softer than previous (min 1)
- scale -- Overall noise scale (min 1)
- persistent -- This value determines roughness of generated texture. I recommends 0.5 for harsh and 1.75 for soft texture
Returns:
- Return index of created surface. Remember to free this surface if you no longer using generated texture.
End User Licence Agreement (EULA).
Age Rating: 4+
Version
GMS1 - Version 1.0.1. Published February 27, 2016
Re-uploaded for GMS 1.4.1749
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