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Have you ever wondered how certain games are created? In this installment of "How Did They Do That: TANKS" we analyze exactly what goes in to making a game like TANKS. In this project / tutorial we go over exactly what the mechanics are that makes this game so popular and we do it in laimens terms so that it is easy to understand. So grab your favorite chair and a hot beverage and dive right in as we explore the world of TANKS.

In this project we explore:

  • Trajectory
  • Procedurely generated terrain
  • Perfect pixel collisions
  • Aritificial intelligence and computer players
  • Destructable terrain
  • Surface manipulation
  • Grid movement
  • Wind
  • Multiple weapons system
  • Mode swaps

and much much more!

  • Note that these projects / source engines are NOT completed games. They are simply demos that seek to break down the core mechanics of a beloved and popular video game. While many of these games are no doubt programmed outside of the Game Maker IDE, their core components attempt to replicate consistency and accuracy to the authenticity of the original invention.

Please leave a review - good or bad, as this helps myself and others see what this asset should have, what it may be missing or what is praise worthy. Thank you and have a great day!

For suggestions, comments, questions or concerns please email bojack29@hotmail.com

End User Licence Agreement (EULA).

Age Rating: 4+


GMS1 - Version 1.0.0. Published May 12, 2016

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