Description

Customizable, dynamic Rain drops with gridbased collisionchecking Better than conventional Raindrops Engines ;)

End User Licence Agreement (EULA).

Version 1.0.0. Published January 8, 2016

Created with GameMaker: Studio v1.4.1567

Age Rating: 4+

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Yaroslav S 27 July 2017

Doesnt working

there is no raindrops, only moving platform

P.S. Fixed it. Open scr_rain_spawn and change

drop_y[drops] = view_yview - 8;

to

drop_y[drops] = view_yview + irandom(view_hview);

Some raindrops still out of grid, but it is a low percentage


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Riccardo P 04 July 2016

same as Andy M... Not working

There's no rain appearing. only ground and platform moving
the compiler says: out of bound dslist, the first value is ok between the range, the second is negative -1.


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Bastian P 26 January 2016

nice

i like the effect


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Andrew B 18 January 2016

Not working

There's no rain appearing for me and no commenting to give me a clue how to use the effect. Instructions would help.

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Morpheus (Publisher) 18 January 2016

Somebody of the german Game Maker Forum said the same thing. Which GM Studio Version have you? Normaly the rain appears. I dont know why this is.


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davide m 17 January 2016

Lovely!

This rain effect is not only well thought and optimized, but also very pleasant for the eye.
Plus, i put it inside my game, which is based on grids, and it detects tiles automatically! :O Wow!
Thank you very much for sharing it! :)

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