Welcome to the Dodozen's - PostFx Shader Pack #1 Inside this package you'll find all the necessary assets to use this professional pack of hi-quality image post processing effects (aka PostFx) in your Gamemaker projects.
The PostFx Shader Pack #1 includes the following pro-looking effects:
All of them are fully flexible and easily animatable.
Add to your projects that final professional look with this awesome PostFx shader pack.
All the shaders have been tested successfully on the following platforms:
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Added custom draw_SHADER_... functions to do the integration of the shaders easier.
Version 1.0.3. Published November 1, 2014
Created with GameMaker: Studio v1.99.269
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Nice work, well worth getting!
Easy to use and implement, in about an hour I figured out how to convert the magnifying glass setup to use a sprite instead of the application background, in the draw event just change the shader to get the magnifying sprite, then create a surface the same size and draw background part relative to your target object, draw a mask sprite over it with the oval cut out and create sprite from that surface with remove background set to 1, then fire up the shader and draw that and your sprite of your desired object.
Please update to GMS2 (HLSL11) please!
Can't use it in GMS2 until then. Sorry. They look really good though and I can't wait to try them out
Easy to implement and effects look good, well done.
Not for everyone...
This asset assumes you're using the application surface. I have it disabled and so the scripts crashes unless I modify it to use other surfaces. Another thing there is some default animation which I don't know how to turn off. I want the effect constantly on but instead it is flickering on and off all the time. I've read the "How to use" that comes with the asset but it doesn't mention any of these issues.
It's great but one question
It's a really great effects pack but I have one question - is there any way you can make the heat distortion effect only distort one object?