Forum: Topic

See also: Hue, Brightness

It can be used without application surface or any other surfaces. It can get really significant performance boost on mobile devices. But you always can use it on surface too.

Saturation Shader can be used on a specified sprite or background, or on fullscreen. It uses color remapping for working and doesn't change the alpha channel, so it can be used even without surfaces with special system. You should specify from what depth to start to use shader and on what to finish - on the GUI layer for example, or use shader only on sky, etc.

All graphics are from packs

Demo: Download

With this shader you can:

  • Change colour properties within time.
  • Use the shader on a sprite, backgroun or surface.
  • Don't use surface and apply shader on any graphic with a specific depth.
  • Do all of it fast and beautiful.
  • Get perfect work on all platforms - Windows, Mac, Linux, Android, iOS, HTML5 and other.
  • Get technical support if purchase.

You need intermediate knowledge of GML to use.

Please write a review if you like the asset and tell me your suggestions for improvement. If you found an error in my code or my English, please contact me ;)

My other assets! Fixture editor, LUT, physics rope, liquid simulation, textured terrain, custom savegame, day night cycle, breakable physics objects, shaders and more.

End User Licence Agreement (EULA).

Version 1.0.0. Published October 14, 2015

Created with GameMaker: Studio v1.4.1657

Age Rating: 4+

Average Rating

Your review

You can only review assets you've bought.


Andrea S 26 May 2019


Just a little glitch with the white circle of the player sprite. It become black suddendly and never got fixed.


Michael S 13 January 2019


Anonymous 24 October 2018


Furkan K 30 September 2018


Andrjus V 13 August 2018

Nice shader, will use it in my project


Tristan H 29 July 2018


Anonymous 13 July 2018


Maciej K 17 June 2018


Anonymous 16 January 2018


Nico T 11 January 2018

Easy to use

Easy to use


Vladislav B 13 October 2017

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