A quick and easy data framework that uses the secure_save and secure_load functions to save and load encrypted data.
Data is grouped into DATASETS which store similar data in a file with an extension and name of your choice.
Has an auto-save feature that saves datasets periodically. Alternatively you can manually save the data at key points in your game.
No need for global variables like global.total_kills, use the scripts to return values.
// Get values from a dataset and move to a position x = scr_dataset_get(DATASET_EXAMPLE, DAT_BOX_X, x); y = scr_dataset_get(DATASET_EXAMPLE, DAT_BOX_Y, y); // Overwrite values in the dataset scr_dataset_set(DATASET_EXAMPLE, DAT_BOX_X, x); scr_dataset_set(DATASET_EXAMPLE, DAT_BOX_Y, y); // Save a dataset scr_dataset_save(DATASET_EXAMPLE); // Load a dataset scr_dataset_load(DATASET_EXAMPLE);
Version 1.0.0. Published September 25, 2015
Created with GameMaker: Studio v1.4.1657
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