This SingleTap Engine is a framework you can use to create an original platform for Pc or Mobile System with 1-tap gameplay!


  • Fully editable code and commented
  • Fully expandable
  • Menu included (Button Music On/Off, SFX On/Off, Return Windows/Exit)
  • Full screen toggle and auto screen adapter
  • Pause system with freeze screen
  • Init level tips
  • Basic trap
  • Basic Enemy AI
  • Perfect pixel collision
  • Single Tap system control (one key pressing player auto-run, jump and wall-jump)
  • HUD included (Attempt Var, Score Var and Level Var)
  • Coin system (random value spawn)
  • Transition system
  • Shake screen effect
  • Particle System
  • Jump Enemy Kill
  • Platform Moving, Semi-Solid and Slow
  • Auto Mobile App Screen Scale
  • New Enemy Fly with Line of Sight (in v1.2.0)
  • New Saw Trap (Large, Medium & in-Move) (in v1.2.5)
  • New Camera Target (in v1.2.5)

Windows Demo

Check out other asset:

NB: Example sprites not included.

More info

End User Licence Agreement (EULA).

Changes in 1.2.5

  • Add Saw Trap (Medium, Large, in-move)
  • Add Camera Target

Version 1.2.5. Published October 8, 2015

Created with GameMaker: Studio v1.4.1657

Age Rating: 4+

Average Rating

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Stjepan C 14 January 2016

Good job!1

Its perfect for PC but can you make it mobile (Android) ready? Touch control and etc., for someone who don't know much.


Anonymous 02 November 2016

Fun single tap engine

One of the more solid platform engines I have purchased. The single tap mechanics are addictive to play. Just bought it a few hours ago and still adding new level/obstacles :) Favorite feature next to single tap is that the fullscreen works *flawlessly* on my windows laptop. Nice to see a professional developer who cares about their product & customers.


Keido M 22 October 2015


Just bought, epic engine, small browse and already have learned a new coding techniques.

One thing when using android, if you set screen orientation only to Portrait/Landscape(under Global Game Settings) then it doesn't scale right anymore, any ideas to fix it?

The other thing I noticed there isn't GUI scaling? For example trying to use Draw GUI event to display onscreen buttons. Noticed you used "objHUD" but if it's not much trouble can you help me with scaling GUI layer.


EtnaPixel (Publisher) 22 October 2015

Thank you! I m working on as soon as i can find an appropriate solution will release a New update!


Riccardo P 14 October 2015

very usefull


EtnaPixel (Publisher) 15 October 2015

Thanks :)


Justin C 04 October 2015

Very well written engine.

The engine is very well written and commented. I've been working with it for a while now and have added new enemies and levels and it already feels like a game.

I bought it for $5 and am not even mad it went on sale a couple days later for $0.99 :D

This review was left for a previous version of this asset.


EtnaPixel (Publisher) 05 October 2015

Thanks Mate!

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