A fully working asteroid example with: • A splash screen • Unlockable levels • Auto saving of score, cash, lives and level using INI files • Shop where player can buy weapon ammo • Multiple ship types • Bonuses • Sound effects and voices • Graphical effects using built in effects • GUI showing player info • Collision events with simulated physics • Use of timers to create bonus objects • Bonus objects that follow paths • Menu control using mouse buttons • Game control using keyboard • Multiple levels and backgrounds • Scripts
End User Licence Agreement (EULA).