Description

Ever wanted to draw a silhouette of your player when they're obscured by something in the foreground? Well now you can!

This asset allows you to draw a silhouette of your obscured game objects, on top of the obscuring game object, efficiently, with only two objects!

FEATURES:

  • Use any shape foreground and background sprites!
  • Works with any number of objects!
  • Works with animations, rotation, sprite scaling, and different colors!
  • Easy to implement! Have it working in your project in minutes!
  • Simple customization!
  • Fully Commented code with explanations of algorithms used, and extended blend modes.

New in 2.0!

  • Isometric implementation example.
  • Depth optimization.

End User Licence Agreement (EULA).

Version 2.0.0. Published October 12, 2015

Created with GameMaker: Studio v1.4.1657

Age Rating: 4+

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Andreas M 19 January 2016

Very handy

Great little piece of code.
You should add a init script (to the front objects) to make the setup even more simple. Like silhouetting_ForeGround_Init([color],[alpha],[mask]).
Cool effect when use sprite_masking=false (It's like a flash-light effect)

Suggestion:
Make an outline silhouette.
Allow to specify what sprite to use as the silhouette. (Create funny effect that when behind something you change appearance)


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Alex M 30 October 2015

A must have for anyone!

Before the 2.0 this was an ok extension, but now with better support for isometric games, it is perfect!

I have 3500 instances using this engine and have had no issues with lag at all, be mad not to buy this asset.

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