GameMaker (2.3)
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Glare Engine - 2D illumination

Tizzio

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Description

Glare Engine is a GameMaker:Studio Extension, for dynamic lighting system. This engine uses GLSL Shaders to improve 2D shadow casting and rendering performances.

Download for GMS2.3

  • Open Game Maker Studio 2.3

  • On the Toolbar click Marketplace > My Library

  • Search for Glare Engine

HTML5 IS NOT SUPPORTED

Features

  • GPU computed shadow casting
  • Mesh based shadows
  • Sprite based shadows
  • Directional Shadows
  • Soft shadows
  • 2D Ambient Occlusion
  • Day-Night cycle
  • Area shadows
  • Automatic light deactivation
  • Light based on sprite mask
  • Scalable quality
  • Light intensity
  • Post screen Anti Aliasing
  • Background Self-Illumination
  • Fully customizable
  • Written in GLSL

Demo

Windows (.exe) and Android (.apk)

http://goo.gl/hUFYm6

Documentation

http://tizsoft.altervista.org/glare

Support

Discord

New thread

Old Thread

More info

End User Licence Agreement (EULA).

Age Rating: 4+

Versions

GMS1 - Version 2.4.1. Published June 16, 2016

V2.4.1

  • Fixed a major bug with static lights rendering
  • Improved demo

v2.3.1

  • Fixed file names (now they cannot go in conflict with yours)
  • Added directional custom shadows (useful for trees fake foliage shadows)
  • Fixed many minor bugs

v2.2.1

  • Mesh shadows bugfix for AMD GPUs

GMS2.3 - Version 2.8.0. Published July 28, 2021

  • Added glr_mesh_update_ext with custom json used for the depthmap
  • Fixed the "1 pixel offset" bug
  • Directional alpha blending fix
  • Improved directional shadows alpha for gamma rendering
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