- 3 Fully working weapons , all with there own stats , visuals and mouse pointers
- Blue lazer (fast speed, little damage)
- Green lazer (medium speed , medium damage)
- Missiles (slow speed , high damage)
- You can buy these weapons with the buy buttons
- The whole shop gets his data from the weapon database so you can easily make more weapons or make modifications
- Press ESC to bring up the pause menu
- The game is paused and deactivates all objects
- You can bring in variables of all kinds so the player can see them when the game is paused (3 examples are given - health , money and selected weapon)
BASIC ENEMY / MOBS
- Enemies work with different states
- Spawning system with adjustable rate of spawns
- They have basic line of sight
- They destroy your money if you left some behind
- They attack the player when the player attacks them
- They have there own healthbars
- They can warp around the screen
- They drop loot (random coins between 1 and 5) , also there is a chance they drop a healthpack
- Loot system (random coin drops for use in the shop)
- Health packs (with spawner system)
- Easy configurable thru globals (in the buttons)
- Weapon select
- Random visual wall system (put in the sprites and they are randomly generated each time the game starts)
- Top-down movement and collision checks
- HUD with updating stats like health , ammo , points ...
- Lazers and missiles are destroyed when leaving the view (so no killing on the other end of the map)
- FX for the weapons and when they collide with the walls / mobs
- Works right out of the box (no macros or other things to setup first)
- HOW TO .txt in include files on how to add weapons and store buttons
- Commented code ...
End User Licence Agreement (EULA).
Version 1.0.0. Published August 6, 2015
Created with GameMaker: Studio v1.4.1567
Age Rating: 4+
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