A raytracer demo project implemented entirely within a GLSL pixel shader, making use of your graphics card's parallel processing technology to deliver results in real-time!
Check out our companion articles at the Gimpy Software website to see how this shader was created, and how it can be further developed.
If you modify this asset to produce your own rendered scenes, let us known and we'll happily tweet (@GimpySoftware) screenshots of your work!
This asset includes fully documented example code which you can use as reference, or as the start of your own project.
Note: Some older graphics cards may not have the requirements needed to run this code, although most machines tested work fine.