This Engine is a powerful asset that creates lights and shadows using a composition of surfaces.

It's not powerful like a shader, but still a very good approach, being totally configurable, easy to learn and it's very optimized. That means: FAST!!!

It's based on flokkienathur algorithm, but with a huge quantity of improvements.

You can download the "dancing skeletons" demo here:

End User Licence Agreement (EULA).

Changes in 1.0.2

  • Fixed "Unbalanced surface stack. You MUST use surface reset target() for each set" problem that was happening after last GameMaker update;

Version 1.0.2. Published September 18, 2016

Created with GameMaker: Studio v1.4.1757

Age Rating: 4+

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Anonymous 05 May 2018


Gadyka 5 26 December 2017


Jackson J 19 January 2017

Thanks, now it works perfectly!


The Lord of the Pixels (Publisher) 18 September 2016

Hi Jackson! Sorry about that, I will check that problem, I believe something is happening because of the last game maker update. I never had that kind of problem before, so, I will generate a fix and update. For now, if you remove the skeletons you can test the demo.

EDIT: I fixed the problem, can you test it? :) Thanks, and I hope that you like it!

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