TMC TERRAIN TILE SYSTEM
Terrain Tile is a shader based system that allows you to merge different tile layers seamlessly by using an alpha mask system similar in concept to a height map image texture.
The alpha mask defines your terrain and the shader selects tiles to place on the different alpha "layers". Each tiles are blended with the tile that neighbors its alpha range.
At run time, An alpha gradient image "brush" can be used to draw and "dig" on the terrain to allow live terrain deformation
You can define your terrain in any paint program or use the included terrain editing example.
Tiles reside on a single texture and can be a various sizes
Each tile can have a repeat factor to define the density of the tile on the map. As such you can have a small image to define a huge room or tiny tiles to cover a large area
Simple examples given for ease of understanding
Visit the support forum for help.
Version 1.0.0. Published July 7, 2015
Created with GameMaker: Studio v1.4.1567
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Thanky you its coool I was tested on android and ios with fast performance
Intriguing and useful.
I am a GMS newbie myself with a lot to learn, but I already learnt that the assets from this guy help a LOT any beginner. So, I look forward to be able to integrate this new asset and the others to my games!
This asset is perfect to create maps, but can be used for a lot of things, if you take it with a creative approach.
Kudos to the creator (which is a freaking wizard)!