Inventory DB

Jonathan Moreau

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Build with and for GMS 1.4. April 2nd 2016 MAJOR UPDATE

Engine has been re-written.

Inventory DB works with a database that is a simple TXT file or a CSV file. CSV, build from an Excel table, are really awesome to get your items properties organized. Each row is an item and each column a property(like name, sprite, maximum stack, etc...).

Upon start, a ds_grid is builded from that file and you use that grid as a reference every time you need an information on an item.

New: One object to rule them all! A single object controls as many containers you add: belts, chests, crates, backpacks, storage room, etc...

Inventory DB has many features to help players keeping their items organized:

  • Dynamically creates containers if needed.
  • Toggle containers on and off.
  • Display properties of selected items.
  • Move/swap items and sort them.
  • Drop, use or split stack of items.
  • Move containers around if needed.
  • Resize it in game.
  • Works with views.
  • Auto-stacking items.

Poweful and very versatil.

As always, everything is well commented and you'll get a fast reply if you need help to implement it on your game.

-Tested for windows, YYC tested.

End User Licence Agreement (EULA).

Age Rating: 4+


GMS1 - Version 3.0.1. Published April 3, 2016

Major Update! See description.

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