Description

The GMParse API allows you to take full advantage of the Parse backend platform.

YOU NEED TO HAVE AN ACCOUNT WITH PARSE FOR THIS TO WORK

Create a FREE Parse account here: https://www.parse.com/

GMC: http://gmc.yoyogames.com/index.php?showtopic=650932

The syntax is very similar to the IOS Parse API which can be found here: https://www.parse.com/docs/ios_guide#top/iOS You can also reference that as a help document as I ported most of the functions.

/// Iinit parse
parse_init(appID, JavascriptID, RESTID); 

/// Add highscore
var newScore = parse_PFObject_create_with_className("HighScore");

parse_PFObject_set_data(newScore,"score",400);
parse_PFObject_set_data(newScore,"playerName","Dave");

parse_PFObject_save(newScore);

Current Supported Parse Features:

  • PFObject (basic parse object that holds data like rows or records)
  • PFQuery (easy way to make simple and complex queries)
  • PFUser (account management and email verification)
  • GameMaker Date Compatibility (query with dates and build date objects in game maker)

Features In Progress:

  • PFRole (hierarchy of user privileges)
  • PFACL (security)
  • PFFILE (binary file uploading and downloading)
  • PFAnalytics (customized app analytics)
  • PFConfig (remotely configure you app)
  • PFInstallation (keep track of installed devices which is used for push notifications)
  • PFPush (easy way to add remote server based push notifications)
  • PFCloud (run code in the cloud on the servers)
  • PFGeoPoint (save locations to objects and use them in queries)

End User Licence Agreement (EULA).

Age Rating: 4+

Version

GMS1 - Version 1.0.2. Published January 21, 2015

  • Add a ton more functions for dealing with Queries
  • Added Game Maker Date compatibility
  • Added creation of parse data types
  • Added friendly example rooms and objects
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