Description
This Procedural Generation Engine is everything that you need in order to start creating pseudo-randomly generated platformer levels. This is one of many techniques used to create levels with random features. I explain the code and method used within the comments.
FEATURES:
- Procedural Platformer Level Generation
- Over 50 sample level "chunks/zones" with explanation
- Camera adjusts to size of level generated
- Player object
- Idle, Run, Jump, Wall Jump, and Shoot
- Gamepad support
- Pixel-Perfect Collision
- Easily editable code for quick changes in "game feel"/pacing
- Sprite skewing (grass)
- Vine and Chain rope physics
- Fully animated player sprites
- Two tilesets w/ background tiles
CONTROLS:
- Arrow keys / Left joystick -> move left/right
- Z / A -> jump
- X / X -> attack
- R -> room restart (generate new level)
- ESC -> close app
- Left-Click -> Spawn/Move player object
Email me with suggestions and/or issues! Thanks!
End User Licence Agreement (EULA).
Age Rating: 12+
Version
GMS1 - Version 1.0.2. Published March 10, 2015
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