Description
This system divides the game world into smaller, more manageable pieces or "chunks." These chunks are then loaded and unloaded dynamically based on the player's location in the game world. This could be useful for your game project for many reasons.
- Creates and saves chunk files that can be loaded later
- Loads and Unloads Chunks
- Chunk supports TILES and OBJECTS
- Supports nearly unlimited amount of objects
- Feature rich, many options for testing
- Ability to set the chunk size
- Ability to set load radius
- Fully commented with explanations on how to expand the system
- BONUS SCRIPT: delete_folder script (A script that deletes all files within a game folder, used to remove chunks)
Watch Demonstration
Play Demo
End User Licence Agreement (EULA).
Age Rating: 4+
Version
GMS2.3 - Version 1.0.0. Published September 15, 2023
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