Ever tried making an RPG game, but couldn't quite get loot tables to feel right? Wish you could just have a fully customizable loot table with easy to drop items?
Well, this is where Lootables comes in!
With several custom functions, Lootables allows you to create fully customizable loot tables in just a few lines of code, straight out of the box.
Lootables contains detailed and verbose documentation on how to use each of the functions to the best of their power, and is incredibly versatile in what it can be used for. For more information, watch the video demonstration.
Step 1: Creating a loot table A loot table can be created at any time, step event or create event. To do so, write: "lootTable = new LootTable()" and you're done!
Step 2: Adding loot To add loot to a newly created loot table, call "LootTableAddLoot()" and customize your loot table with the paremeters. You can call "LootTableEditLoot()" after adding loot at any point.
Step 3: Dropping loot Call "DropLoot()" to create loot at a given position. To drop loot relative to an object, use "QuickDrop()"
Find more at: https://www.youtube.com/watch?v=a3gHdHwe_Nk
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