This is the new Dodozen's PostFX Bundle #1 for Gamemaker - Studio.
Inside this package you'll find all the necessary assets to use this professional pack of 25 hi-quality image post processing effects (aka PostFx) in your Gamemaker projects:
These are the effects you'll find inside this fabulous bundle: * VIGNETTING SHADER * SCENE FRINGE * HEAT DISTORSION * MAGNIFYING GLASS * HI-CONTRAST * DUAL TONE * THERMAL VISION * BLUR * OUTLINER * BLOOM * WATER REFLECTION * BOKEH * OLD MOVIE * COLOR MAPPING * MOTION BLUR * FOG * FOREGROUND PARALLAX * RADIAL BLUR * DYNAMIC RAIN * CRYSTALLIZE * PAPER BURN TRANSITION * SCANNER * VOLUME LIGHT * DOF (depth of field) * GLITTER
All the shaders have been tested successfully on the following platforms: * PC * Android * iOS * Windows phone 8
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Version 1.0.0. Published November 24, 2014
Created with GameMaker: Studio v1.99.299
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Will Change review if i ever hear back
I'm giving it a One mostly because the 3 that i actually need don't work out well when porting. The main issue stems from The bloom and Bokeh, which creates a weird Blurred Ring around my character, The Water reflection is not dynamic enough and has very niche uses, which take a heavy workaround to get it to work dynamically,which isn't really worth in the end, I don't know what Kinda Customer Service these other people got, but i haven't even gotten an Email back for months. Really Frustrating.
I asked for support because is not working and yet no answer... I had to work out the code...
Great Shaders and Service!
It's an impressive collection of shaders, and the customer service is really great! It's designed to be very easy, with scripts which do all the work and a helpful html file includes which explains how to make adjustments to each of the shaders. I noticed some loose ends in the coding, that is, some variables were introduced that don't go anywhere (like animation variables for shaders that don't animate), but maybe the idea was to setup the user to use them.
The demo background image is has some weird parts which don't seem to connect properly. At first I thought the shader was malfunctioning but then I realized it's just the original image.
I'm proud to support this product. I can see the care that Dodozen put into it!
a really efficient and easy-to-use asset. THaaaaaaNKS.
However a personal problem!:
I need a water reflection effect just like what you have made.But I I want the water be in a certain place of the room not drawn on the whole application surface. In fact I tried creating a small surface and drawing the shader on that.But it didn't work and just a blue square appeared there.May you please help me? Thanks in advance,
Worked instantle and great!
However, I don´t know how to apply more than one filter at the same time. For example, I used draw_highcontrast and draw_colorMapping but only the last one is applied. They both work well separately thought.
The effects are really great!
Is it possible to use more than one at a time tho? if so how?
It is way to simple to use, had some problems the first minutes of use do to the GUI size, but i was able to make it work smoothly soon enough. Efects looks very good, and are highly yet easy to customize.
Excellent and Easy to Use w Some Adjustments
I bought the bundle and had it running in the YoYo runner on my mobile app within minutes - so its super easy to integrate and the effects work beautifully.
Couple of things to note - I had some scaling issues and used the following steps for my game where the views are much smaller than the room. I also hate draw_GUI as I always have scaling issues on different devices - hopefully this helps you:
1. Place the calls to the draw_SHADER_shadername() scripts in a Draw End event and not a Draw GUI event
2. In the draw_SHADER_shadername() scripts make the following changes
var view_width = view_wview[view_current];
var view_height = view_hview[view_current];
and replace this:
var xview = view_xview[view_current];
var yview = view_yview[view_current];
All the shaders included are beautiful, have an extremely helpful demo, and work great.
I'd also like to add that the Dodozen team was EXTREMELY helpful and patient with me in helping get these shaders implemented just the right way in my really weird game. An A+ product and some A+ support from some truly knowledgeable people. Definitely recommend.
Careful if not using pixel art
Package works as described, but careful if you are not using pixel art, the blur and several other effects use sharp
approximations which do not look usable under a non blocky style, they are not actually smooth. This is a plus for pixely games tho I would say, as you had a bloom that fits the style of such games.
This is (kind of) true for the default values of the "blur like" effects, however, you can change the number of steps of the "blur pass" in order to make them smoother (but take in account that this will turn it more expensive too).
Very good shaders and awesome customer service!
The shaders are really good and easy to setup and use. But hats off to the developer to provide a very good service. He answered each & every question of mine patiently over email. Will look forward to more good stuff from you!
Yes all effects work on pc and android but...
You won't want to use blur based effects like glitter,bloom, motion blur etc. due poor performance on android. In fact there are a lot of gaussian blur and bloom examples on game maker forum and this pack can't beat them with usable performance. But pack is very clear to use and ready for adapting to your projects.