SD character with 12 animations, 4 weapons and a shield that can be changed at runtime using the Spine support in GMS.

It also includes an example of how to use all the animations coding a Finite State Machine and side-scrolling movement.

Extra: 1 ground tile and 1 background.


  • idle
  • walk
  • run
  • crouch
  • jump
  • fall
  • roll
  • attack_left
  • attack_right
  • guard
  • will
  • dead

End User Licence Agreement (EULA).

Version 1.0.1. Published December 17, 2014

Created with GameMaker: Studio v1.4.1474

Age Rating: 9+

Average Rating

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Alexander G 22 June 2016

Great for learning

Nice for learning how spine assets work. But can you please fully comment your code so noobs like me can understand what you've developed and how/why it works? That would be nice and really needed.

By the way: How can I scale these spine animations? image_xscale and image_yscale doesn't work on my side!
Thanks you :)


Peter T 08 January 2016

Good basic animations.

I mostly bought this out of curiosity. It would have been nice if the spine project and images was included to ease up the process to add additional animations for spine owners. - Cheers


Matthew B 30 August 2015

Sweet character!

Got this for on sale for $9 just to see what you could do with spine characters. This character has several of the basic animations you might need for a platformer game and a few different weapons too. The fact that you could switch to a shield was also a nice touch. I know one of the big things with using spine characters is the ability to reuse all of the animations with completely different characters through skins, but unfortunately, it is just the one warrior skin. The code is well done and generally easy to understand.

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