Description

This asset takes a skybox texture that has a 4:3 ratio and converts it to a cube texture with a ratio of 2:1. The cube texture is then applied to the 3D model or primitive to give a a cube /environment mapping reflection effect.

CONDITIONS OF USE: No support for assets. Support emails regarding this asset will not be answered.

You may use any of these shaders in your game(s), paid or free. eg: GameJolt, Steam, own website are permitted.

You may not redistribute any of the shaders/examples on the Yoyogames Marketplace, paid or free as projects, extensions, shaders, etc are not permitted.

End User Licence Agreement (EULA).

Age Rating: 4+

Version

GMS1 - Version 1.0.6. Published June 14, 2018

Changes in 1.0.5

v1.0.1

Removed macros

v1.0.2

Removed Vertex buffers and replaced with d3d_draw_* calls
Added HTML5 support
Added Android support

v1.0.3

Fixed a crashing bug

v1.0.4

Major update and changes
Object can now reflect world (static)
Lots of other changes to overcome some bugs

v1.0.5

Reflection percentage uniform bug fix

v1.06

Fixed issue with a surface_get_texture trying to get a surface that had already been set as a texture.
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